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Design help for apps and games

Try it first

Improve one game decision#

You need A game idea and one question about how it should feel or play.

  1. Use playmos_get_design_sources to see the two books behind the original design summaries.
  2. Ask playmos_search_design_guidance one focused question about your game.
  3. Choose one suggestion, change your editable game files and play a complete run.

Check your result You can name the change and explain what you observed while playing. Search results identify their retrieval mode and source context.

Call playmos_get_design_sources to see the books behind the Playmos game-making playbook. Ask playmos_search_design_guidance a short question about the player’s experience.

The search reuses original Playmos guidance and reports its retrieval mode. Keyword fallback keeps the guidance available when embeddings are unavailable.

Hooked#

Nir Eyal, Ryan Hoover

first action · clear cues · rewards · player choice · iteration

Supplied PDF pages 8, 9, 37, 42, 51, 64, 65, 66, 72, 79, 82, 92, 93, 94.

The Art of Game Design: A Book of Lenses#

Jesse Schell

player experience · meaningful choices · challenge · feedback · playtesting

Supplied PDF pages 52, 74, 110, 118, 149, 150, 151, 152, 153, 210, 211, 212, 229, 261, 264, 283, 284, 421, 423, 427.

Build one useful design change in the upstream coding workspace, show its preview, then observe someone using it.

If it did not work#

If search finds little, ask a narrower question or open the design guide. These summaries do not provide the full books.

Try one variation

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