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For developers and publishers
Browse docs Studio workspace
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Run your studio from one workspace: games, people, financial records and player feedback.

Try it first

Find the right game in the right studio#

You need Publisher access to one or more studios.

  1. Choose the studio before opening a game.
  2. Find its listing, builds and review status.
  3. Open the relevant report or developer tool from that game’s context.

Check your result You can identify which studio owns the resource before editing it.

Choose the right studio#

The first breadcrumb is your active studio. Open it to switch studios, manage the team or create another studio. Every report and credential belongs to the selected studio; a studio switch is not a permission grant.

Manage your games#

Use My Games to open your games or start a new game. Prepare the listing, test the saved declaration and submit for review. Publication and build review remain separate approvals. See Host and publish your game.

Choose a management tool#

  • Financials: inspect SDK payment records, bookkeeping notes and exports.
  • Player sentiment and feedback: collect reviews, compare signals and drill into evidence.
  • Analytics: consented activity and telemetry. This is a separate access grant from Sentiment.
  • Studio setup: keys, team permissions and development setup.

Work with your team#

Open Studios & team. Owners manage invitations, roles and credentials; publishers can submit releases; developers can edit and test; viewers can inspect. Invite recipients must accept before access begins. Keep private keys on your backend.

If it did not work#

If a resource is missing, check the studio and your role before creating a duplicate.

Try one variation Switch studios and reopen the same resource. Confirm that membership does not expose another studio’s private records.

Continue with the next guide →