Gamehub
A little more you.

Sign in to save your favorites and make yourself at home.

For developers and publishers
Browse docs Playground
On this page

SDK playground.

Try it first

Compare simulated and testnet receipts#

You need A browser; no studio secret or wallet is needed for the public demo.

  1. Run an Offline request and inspect its simulated response.
  2. Select Sandbox and run a 0.01 test USDC request.
  3. Use Verify again on the returned payment ID.

Check your result You can distinguish mock output, a pending request and a fresh chain receipt.

Run SDK 0.3.38 in your browser. Start offline, then make a real testnet payment on Base Sepolia.

Request

IAP · pay → verify
Environment

Offline mode runs the actual SDK with mock enabled. It does not contact Playmos or move funds.

Response

No request yet
Run a request to see the SDK response.

Sandbox service

Checks the real SDK service, independently of the storefront API.

Each request keeps one purchase ID for retries. “New request” creates a separate test purchase. Production fulfillment must happen on your backend after verification.

If it did not work#

Rate limits or degraded reads need a later retry of the same purchase, not a new charge.

Try one variation Compare Offline and Sandbox responses. Identify the fields that distinguish simulation from chain evidence.

Continue with the next guide →