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Your next game.
A whole new
playing field.

Build worlds. Reach players. Power real economies.
Playmos brings your game, your community, and stablecoin commerce together.

On rails that matter

BaseOnchain receipts
USDCStablecoin settlement
CircleUSDC issuer BridgeStablecoin conversion
99%99% to studiosSettles in seconds on Base
GENIUS-readyRead the GENIUS Act (S.1582)

01 / Why Playmos

Studios keep 99%.

Studios lose up to 30% to app stores and ~3% to cards on every transaction. Players anywhere pay in USDC. You get paid in USDC on Base: one currency, every market.

YOUR REVENUE TODAY$500K/mo

Back in your pocket, per year

$1.74M
Lost to fees today$1.80M/yr
Playmos fee$60K/yr

Illustrative - Studios keep 99%, Playmos keeps 1% vs 30% IAP / ~3% on cards

Sell worldwide. Settle in USDC.

Every sale settles on Base and is recorded onchain.

GLOBAL COMMERCE / ILLUSTRATIVE PAYMENT ROUTES

Settlement ledger

on Base
Dubai to New York City
Sword · Lanternhop
3.49 USDCsettled
Tel Aviv to Stockholm
Diamonds · Cobblecrown
9.99 USDCsettled
Mexico City to San Francisco
Magic wand · Wandwhirl
1.20 USDCsettled
Rio de Janeiro to Austin, TX
Power-up · Lanternhop
0.99 USDCsettled
Mumbai to London
Gold · Cobblecrown
2.99 USDCsettled

Simulated payments

02 / For developers

Bring your AI.
Connect the Playmos MCP.
Test your first payment.

Point your AI coding tool at the Playmos MCP, or drop our SDK into the engine you already use. Your game gets discovered on Playmos, and the SDK takes test payments today. Sandbox keys, no sales call.

playmos mcpstep 1 / 5
❯ Integrate Playmos into this project. Start at
  test.playmos.io/llms.txt, read the matching SKILL.md,
  and test my first payment on Base.
MCPhttps://test.playmos.io/api/mcp· Streamable HTTP
npm install @playmos/sdk
Connect via Playmos MCP · discovery needs no token
WORKS WITHClaudeGrokGPTCodexCursorHTML5PhaserThree.jsGodotUnity

03 / What your players see

Players tap buy.
You get paid.

One-tap purchases in USDC, with no seed phrases and no crypto jargon for your players.

Your In-App Store$12.40

Legendary Sword

Limited · season drop

$4.99

Wizard Staff

Arcane · +mana

$3.99

Dragon Chest Armor

Legendary armor

$6.99

Sorcerer's Hat

Rare cosmetic

$2.49

Swift Boots

Epic · +speed

$1.99

100 Gems

Starter pack

$0.50

Paid in USDC · settles in seconds · no seed phrase, no 'crypto'

WHAT YOUR PLAYER SEESIllustrative

  1. 1

    Tap buy

    Wizard StaffArcane weaponBuy
  2. 2

    Confirm in one tap

    Confirm purchaseWizard Staff · paid in USDCConfirm
  3. 3

    Keep playing

    Wizard Staff addedBack in the game

Everything you need to earn from your game, live today on Base.

LIVE ON BASE

Sell in-game items

Players pay in USDC through the Playmos SDK.

LIVE ON BASE

Leaderboard events

Reward your top players.

LIVE ON BASE

Living game economies

Player items and in-game currency.

/ For studios, publishers and platforms

Get in touch.

Tell us about your game or platform. We'll reach out to walk through SDK integration, pricing, and pilot terms.

What you'll get
A 30-min call with the founding team + a tailored integration plan.
Or skip the form
Email [email protected]
Next: pick a time on our calendar.

YOUR PUBLISHER ACCOUNT

Bring your game
to Playmos.

Sign in or create a Playmos account, then create your studio immediately. Playmos reviews each game and exact build before publication.

Read the publishing guide ↗