The economic layer for agentic commerce. Starting with games.

Studios lose up to 30% to app stores and ~3% to cards on every transaction. Playmos replaces that with sub-1% USDC on Base — and your players never see a wallet. The same rail powers prize pools, rewards, and the in-game economies agents will run next.

Sub-1% · <1s on Base Non-custodial Unity · Unreal · web 1–2 day integration

Your revenue today

$500K/mo
Back in your pocket, per year
$1.74M
Lost to fees today$1.80M/yr
Playmos fee$60K/yr
Illustrative · 1% Playmos vs 30% IAP / ~5% cards
On the rails that matter: BaseCoinbaseBridgeCircleGENIUS-ready
Global · real-time · on Base

Players pay locally.
Studios settle in USDC in <1-second.

A specialized rail a generalist can't match: every payment clears on Base's public ledger, worldwide, in real time. Watch it move.

MXNBRLZARINRKRWJPYAUDHKDILSAEDSTOLDNTORNYCMIAATXSFLASEAARSSGP
Live settlement ledger on Base
Mexico CitySan Francisco
$24 MXNUSDC
$1.20
612ms
Rio de JaneiroAustin, TX
R$2.50 BRLUSDT
$0.50
738ms
MumbaiLondon
248 INRUSDC
$2.99
504ms
SeoulNew York City
6,700 KRWUSDC
$4.99
691ms
TokyoSeattle
¥148 JPYUSDT
$0.99
562ms
#1
L2 for stablecoin supply
$4.85B
stablecoins on Base
160M+
x402 agentic payments
$0.0001
per-tx settlement
Beyond checkout

Stablecoin payments today.
The economic layer for agentic commerce tomorrow.

The same non-custodial USDC rail evolves from checkout into programmable money — and a player graph no card processor can see. Four operator consoles, one rail.

Today

Stablecoin checkout

Sub-1% USDC payments & payouts. Players never see a wallet.

Next

Programmable money

Prize pools, rewards, yield, in-game economies.

Destination

Agentic economies

MCP + x402: agents & NPCs hold wallets and pay each other; Playmos settles & supervises it.

🎰
Casino

Funder-wallet value

Surface whales your CRM grades as minnows.

🎮
Skill-gaming

Tournament tiers

Re-tier on true bankroll; spot poaching.

📺
Ads-only

Verified attention

Fraud-proof, cookieless attribution.

🤖
Agent economy

Central-bank view

Money supply, faucets/sinks, NPC solvency.

Your In-App Store◈ $12.40
Legendary Sword
Limited · season drop
Wizard Staff
Arcane · +mana
Dragon Chest Armor
Legendary armor
Sorcerer's Hat
Rare cosmetic
Swift Boots
Epic · +speed
100 Gems
Starter pack
Paid in USDC · settles <1s · no wallet, no seed phrase, no “crypto”
Players just play. The chain disappears.

Stablecoins are the rail — never the experience.

Players never see a wallet — embedded, abstracted, invisible.
Buy items, gems, or unlocks in one tap — auto-converted, settled in USDC.
🔒

Non-custodial

You never custody funds; reserves sit with Bridge (a Stripe company) — no MTL of your own.

🛡️

On-chain & auditable

Every settlement is a public, verifiable receipt — provable, not claimed.

Coinbase App Store
A new and growing mobile distribution channel for your app — every player is stablecoin-native day one. A vibrant USDC audience, zero payment integration.
For developers

In 8 weeks. In 5 lines to your first settled payment.

Drop-in SDKs for the engines you use — plus an MCP server so AI agents and agent-built games discover and pay through Playmos natively. Sandbox keys, no sales call.

Read the docs Get sandbox keys
charge-player.ts settled in 0.8s
// Charge a player $0.50 in USDC. Settles on Base in <1s.import { Playmos } from '@playmos/sdk'; const playmos = new Playmos({  apiKey: process.env.PLAYMOS_KEY,}); const payment = await playmos.payments.create({  amount: '0.50',  currency: 'USDC',  player:  player.id,  game:    'stake-surfer',}); // → payment.status === 'settled'
/ For studios, platforms, casinos & lotteries

Get in touch.

Tell us about your game or platform. We'll reach out within one business day to walk through SDK integration, pricing, and pilot terms.

What you'll get
A 30-min call with the founding team + a tailored integration plan.
Timeline
One business day to first response.

See what your studio would keep.

Book 30 minutes — we'll model your exact economics and show you the player graph live.

Book a 30-min call