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Publish your
games.
Keep 99%.

Bring any engine or any AI. Players pay from anywhere.
No exclusivity, so your games stay live everywhere else.

01 / Why Playmos

How that compares.Studio sets the split, Playmos takes 1%.

Among the lowest fees in gaming. See what you keep at your revenue, next to the platforms you sell on today.Run contests in your game and decide the split. Playmos takes 1%, and the rest goes where you choose.

YOUR REVENUE TODAYCONTEST REVENUE$100K/mo

More in your pocket on Playmos, per year

+$348K
On Playmos$1.19M/yr$99K a month
On App Store$840K/yr$70K a month

Playmos fee on $1.2M a year in contest revenue

$12K a year

You set the split for your game. Playmos takes 1%, and the rest is shared the way you decide.

Illustrative.

Illustrative. Standard headline rates as published by each platform, checked Oct 31, 2026. Sources below.

Sell worldwide. Settle in USDC.

Every sale settles on Base and is recorded onchain.

GLOBAL COMMERCE / ILLUSTRATIVE PAYMENT ROUTES

Settlement ledger

on Base
Dubai to New York City
Sword · Lanternhop
3.49 USDCsettled
Tel Aviv to Stockholm
Diamonds · Cobblecrown
9.99 USDCsettled
Mexico City to San Francisco
Magic wand · Wandwhirl
1.20 USDCsettled
Rio de Janeiro to Austin, TX
Power-up · Lanternhop
0.99 USDCsettled
Mumbai to London
Gold · Cobblecrown
2.99 USDCsettled

Simulated payments

Compare take rates

You keep more here.

What you keep on $1.2M a year in in-game payments

PlatformWhat the platform takesWhat you keep
PlaymosStudios keep 99%1% fee
99%$1.19M/yr
itch.io10%Default share
90%$1.08M/yr
Wavedash10%In-game purchases
90%$1.08M/yr
Epic Games Store12%Standard rate
88%$1.06M/yr
Google Play25%20% + 5% billing fee
75%$900K/yr
App Store30%Standard rate
70%$840K/yr
Steam30%Standard rate*
70%$840K/yr
Roblox≈78%*Creators received about 22% of player spend (2025)
22%$264K/yr

Rates are standard headline rates as published by each platform. Playmos fee: 1%.

Small-studio rates (switch on): App Store 15% in the Small Business Program (up to $1M a year); Google Play 10% + 5% billing fee on the first $1M a year; Epic Games Store 0% on the first $1M per game per year. Above $1M the standard rate applies. Steam: 25% above $10M and 20% above $50M of yearly revenue.

Google Play: US, EEA and UK transactions from new installs since Jun 30, 2026 (20% + 5% billing fee); existing installs 25% + 5%. itch.io: default share; creators can set their own. Wavedash: applies to in-game purchases. *Steam's 30% base rate is not stated on Valve's public pages. Roblox: creator payouts vs. player spend, Roblox 2025 annual report. Checked Nov 1, 2026.

Sources, checked Oct 31, 2026: Apple · Apple Developer Program License Agreement (Schedule 2 §3.4(a)) · Google Play · Steam · Epic Games Store · itch.io · Wavedash · Roblox 2025 annual report

On rails that matter

BaseOnchain receipts
USDCStablecoin settlement
CircleUSDC issuer BridgeStablecoin conversion
99%99% to studiosSettles in seconds on Base
GENIUS-readyRead the GENIUS Act (S.1582)

02 / For developers

Bring your AI.
Connect the Playmos MCP.
Test your first payment.

Point your AI coding tool at the Playmos MCP, or drop our SDK into the engine you already use. Your game gets discovered on Playmos, and the SDK takes test payments today. Sandbox keys, no sales call.

playmos mcpstep 1 / 5
❯ Integrate Playmos into this project. Start at
  test.playmos.io/llms.txt, read the matching SKILL.md,
  and test my first payment on Base.
MCPhttps://test.playmos.io/api/mcp· Streamable HTTP
npm install @playmos/sdk
Connect via Playmos MCP · discovery needs no token
WORKS WITHClaudeGrokGPTCodexCursorHTML5PhaserThree.jsGodotUnity

03 / What your players see

Players tap buy.
You get paid.

One-tap purchases in USDC, with no seed phrases and no crypto jargon for your players.

Your In-App Store$12.40

Legendary Sword

Limited · season drop

$4.99

Wizard Staff

Arcane · +mana

$3.99

Dragon Chest Armor

Legendary armor

$6.99

Sorcerer's Hat

Rare cosmetic

$2.49

Swift Boots

Epic · +speed

$1.99

100 Gems

Starter pack

$0.50

Paid in USDC · settles in seconds · no seed phrase, no 'crypto'

WHAT YOUR PLAYER SEESIllustrative

  1. 1

    Tap buy

    Wizard StaffArcane weaponBuy
  2. 2

    Confirm in one tap

    Confirm purchaseWizard Staff · paid in USDCConfirm
  3. 3

    Keep playing

    Wizard Staff addedBack in the game

Everything you need to earn from your game, live today on Base.

LIVE ON BASE

Sell in-game items

Players pay in USDC through the Playmos SDK.

LIVE ON BASE

Leaderboard events

Reward your top players.

LIVE ON BASE

Living game economies

Player items and in-game currency.

/ For studios, publishers and platforms

Get in touch.

Tell us about your game or platform. We'll reach out to walk through SDK integration, pricing, and pilot terms.

What you'll get
A 15-min call with the founding team + a tailored integration plan.
Or skip the form
Email [email protected]
Next: pick a time on our calendar.

YOUR PUBLISHER ACCOUNT

Bring your game
to Playmos.

Sign in or create a Playmos account, then create your studio immediately. Playmos reviews each game and exact build before publication.

Read the publishing guide ↗