Legendary Sword
Limited · season drop
Bring any engine or any AI. Players pay from anywhere.
No exclusivity, so your games stay live everywhere else.
01 / Why Playmos
Among the lowest fees in gaming. See what you keep at your revenue, next to the platforms you sell on today.Run contests in your game and decide the split. Playmos takes 1%, and the rest goes where you choose.
More in your pocket on Playmos, per year
Playmos fee on $1.2M a year in contest revenue
You set the split for your game. Playmos takes 1%, and the rest is shared the way you decide.
Illustrative.
Illustrative. Standard headline rates as published by each platform, checked Oct 31, 2026. Sources below.
Every sale settles on Base and is recorded onchain.
Simulated payments
Compare take rates
What you keep on $1.2M a year in in-game payments
| Platform | What the platform takes | What you keep |
|---|---|---|
| PlaymosStudios keep 99% | 1% fee | 99%$1.19M/yr |
| itch.io | 10%Default share | 90%$1.08M/yr |
| Wavedash | 10%In-game purchases | 90%$1.08M/yr |
| Epic Games Store | 12%Standard rate | 88%$1.06M/yr |
| Google Play | 25%20% + 5% billing fee | 75%$900K/yr |
| App Store | 30%Standard rate | 70%$840K/yr |
| Steam | 30%Standard rate* | 70%$840K/yr |
| Roblox | ≈78%*Creators received about 22% of player spend (2025) | 22%$264K/yr |
Rates are standard headline rates as published by each platform. Playmos fee: 1%.
Small-studio rates (switch on): App Store 15% in the Small Business Program (up to $1M a year); Google Play 10% + 5% billing fee on the first $1M a year; Epic Games Store 0% on the first $1M per game per year. Above $1M the standard rate applies. Steam: 25% above $10M and 20% above $50M of yearly revenue.
Google Play: US, EEA and UK transactions from new installs since Jun 30, 2026 (20% + 5% billing fee); existing installs 25% + 5%. itch.io: default share; creators can set their own. Wavedash: applies to in-game purchases. *Steam's 30% base rate is not stated on Valve's public pages. Roblox: creator payouts vs. player spend, Roblox 2025 annual report. Checked Nov 1, 2026.
Sources, checked Oct 31, 2026: Apple · Apple Developer Program License Agreement (Schedule 2 §3.4(a)) · Google Play · Steam · Epic Games Store · itch.io · Wavedash · Roblox 2025 annual report
02 / For developers
Point your AI coding tool at the Playmos MCP, or drop our SDK into the engine you already use. Your game gets discovered on Playmos, and the SDK takes test payments today. Sandbox keys, no sales call.
❯ Integrate Playmos into this project. Start at
test.playmos.io/llms.txt, read the matching SKILL.md,
and test my first payment on Base.https://test.playmos.io/api/mcp· Streamable HTTPnpm install @playmos/sdkUpload & test → Browser build
Root index.html and relative asset paths
Upload & test → Browser build
Developer Console · Preview ready


Review & release
import { Playmos } from '@playmos/sdk';
const playmos = new Playmos({
apiKey: 'pk_test_playmos_sandbox',
settle: 'server',
});
const payment = await playmos.pay({
gameId: 'game_sandbox_iap',
amount: '0.01',
sku: 'extra-life',
playerId: 'sandbox-player',
idempotencyKey: purchaseId, // reuse on retry
});
const receipt = await playmos.verify(payment.id);
// receipt.status === 'confirmed'settles in seconds03 / What your players see
One-tap purchases in USDC, with no seed phrases and no crypto jargon for your players.
Limited · season drop
Arcane · +mana
Legendary armor
Rare cosmetic
Epic · +speed
Starter pack
Paid in USDC · settles in seconds · no seed phrase, no 'crypto'
WHAT YOUR PLAYER SEESIllustrative
Everything you need to earn from your game, live today on Base.
Players pay in USDC through the Playmos SDK.
Reward your top players.
Player items and in-game currency.
/ For studios, publishers and platforms
Tell us about your game or platform. We'll reach out to walk through SDK integration, pricing, and pilot terms.
Drop your fund info. We'll send the deck and a link to book a 30-minute call.